* Rename ChainTipReceiver to CurrentChainTip
`fastmod ChainTipReceiver CurrentChainTip zebra*`
* Update chain tip documentation and variable names
* Basic chain tip change implementation, without resets
Also includes the following name changes:
```
fastmod CurrentChainTip LatestChainTip zebra*
fastmod chain_tip_receiver latest_chain_tip zebra*
```
* Clarify the difference between `LatestChainTip` and `ChainTipChange`
* Rename BestTipHeight so it can be generalised to ChainTipSender
`fastmod BestTipHeight ChainTipSender zebra*`
For senders:
`fastmod best_tip_height chain_tip_sender zebra*`
For receivers:
`fastmod best_tip_height chain_tip_receiver zebra*`
* Rename best_tip_height module to chain_tip
* Wrap the chain tip watch channel in a ChainTipReceiver type
* Create a ChainTip trait to avoid tricky crate dependencies
And add convenience impls for optional and empty chain tips.
* Use the ChainTip trait in zebra-network
* Replace `Option<ChainTip>` with `NoChainTip`
Co-authored-by: Janito Vaqueiro Ferreira Filho <janito.vff@gmail.com>
Co-authored-by: Janito Vaqueiro Ferreira Filho <janito.vff@gmail.com>
* Rename internal network requests for wide transaction IDs
fastmod TransactionsByHash TransactionsById zebra*
fastmod AdvertiseTransactions AdvertiseTransactionIds zebra*
fastmod MempoolTransactions MempoolTransactionIds zebra*
fastmod TransactionHashes TransactionIds zebra*
* Update network transaction request/response comments
* Rename a transaction hash method for wide transaction IDs
fastmod transaction_hashes transaction_ids zebra-network
* Add UnminedTxId methods and conversions for InventoryHash
* Map WtxIds to unmined transaction network messages
Also, use UnminedTxId and UnminedTx in:
* Zebra's internal request and response format, and
* external Zcash network protocol messages.
* Enable WtxId mempool inventory tracking for peers
* Further clarify transaction IDs
* Use Witnessed rather than Wide for transaction IDs
And rename narrow to legacy when it only applies to v1-v4 transactions.
Otherwise, rename it to mined ID.
* Rename a missed binding
* Remove an incorrectly named binding
Co-authored-by: Janito Vaqueiro Ferreira Filho <janito.vff@gmail.com>
* Simplify state service initialization in test
Use the test helper function to remove redundant code.
* Create `BestTipHeight` helper type
This type abstracts away the calculation of the best tip height based on
the finalized block height and the best non-finalized chain's tip.
* Add `best_tip_height` field to `StateService`
The receiver endpoint is currently ignored.
* Return receiver endpoint from service constructor
Make it available so that the best tip height can be watched.
* Update finalized height after finalizing blocks
After blocks from the queue are finalized and committed to disk, update
the finalized block height.
* Update best non-finalized height after validation
Update the value of the best non-finalized chain tip block height after
a new block is committed to the non-finalized state.
* Update finalized height after loading from disk
When `FinalizedState` is first created, it loads the state from
persistent storage, and the finalized tip height is updated. Therefore,
the `best_tip_height` must be notified of the initial value.
* Update the finalized height on checkpoint commit
When a checkpointed block is commited, it bypasses the non-finalized
state, so there's an extra place where the finalized height has to be
updated.
* Add `best_tip_height` to `Handshake` service
It can be configured using the `Builder::with_best_tip_height`. It's
currently not used, but it will be used to determine if a connection to
a remote peer should be rejected or not based on that peer's protocol
version.
* Require best tip height to init. `zebra_network`
Without it the handshake service can't properly enforce the minimum
network protocol version from peers. Zebrad obtains the best tip height
endpoint from `zebra_state`, and the test vectors simply use a dummy
endpoint that's fixed at the genesis height.
* Pass `best_tip_height` to proto. ver. negotiation
The protocol version negotiation code will reject connections to peers
if they are using an old protocol version. An old version is determined
based on the current known best chain tip height.
* Handle an optional height in `Version`
Fallback to the genesis height in `None` is specified.
* Reject connections to peers on old proto. versions
Avoid connecting to peers that are on protocol versions that don't
recognize a network update.
* Document why peers on old versions are rejected
Describe why it's a security issue above the check.
* Test if `BestTipHeight` starts with `None`
Check if initially there is no best tip height.
* Test if best tip height is max. of latest values
After applying a list of random updates where each one either sets the
finalized height or the non-finalized height, check that the best tip
height is the maximum of the most recently set finalized height and the
most recently set non-finalized height.
* Add `queue_and_commit_finalized` method
A small refactor to make testing easier. The handling of requests for
committing non-finalized and finalized blocks is now more consistent.
* Add `assert_block_can_be_validated` helper
Refactor to move into a separate method some assertions that are done
before a block is validated. This is to allow moving these assertions
more easily to simplify testing.
* Remove redundant PoW block assertion
It's also checked in
`zebra_state::service::check::block_is_contextually_valid`, and it was
getting in the way of tests that received a gossiped block before
finalizing enough blocks.
* Create a test strategy for test vector chain
Splits a chain loaded from the test vectors in two parts, containing the
blocks to finalize and the blocks to keep in the non-finalized state.
* Test committing blocks update best tip height
Create a mock blockchain state, with a chain of finalized blocks and a
chain of non-finalized blocks. Commit all the blocks appropriately, and
verify that the best tip height is updated.
Co-authored-by: teor <teor@riseup.net>
* Support a min protocol version during initial block download
But don't actually use the state height yet.
Also rename some functions and constants.
Co-authored-by: Janito Vaqueiro Ferreira Filho <janito.vff@gmail.com>
* Security: stop gossiping failure and attempt times as last_seen times
Previously, Zebra had a single time field for peer addresses, which was
updated every time a peer was attempted, sent a message, or failed.
This is a security issue, because the `last_seen` time should be
"the last time [a peer] connected to that node", so that
"nodes can use the time field to avoid relaying old 'addr' messages".
So Zebra was sending incorrect peer information to other nodes.
As part of this change, we split the `last_seen` time into the
following fields:
- untrusted_last_seen: gossiped from other peers
- last_response: time we got a response from a directly connected peer
- last_attempt: time we attempted to connect to a peer
- last_failure: time a connection with a peer failed
* Implement Arbitrary and strategies for MetaAddrChange
Also replace the MetaAddr Arbitrary impl with a derive.
* Write proptests for MetaAddr and MetaAddrChange
MetaAddr:
- the only times that get included in serialized MetaAddrs are
the untrusted last seen and responded times
MetaAddrChange:
- the untrusted last seen time is never updated
- the services are only updated if there has been a handshake
Add canonical addresses from inbound connections to the address book,
so that Zebra can use them for reconnection attempts.
Use the newly added `NeverAttemptedAlternate` state for these addresses,
so we try gossiped addresses first, then canonical addresses. This avoids
duplicate connections to inbound peers.
* Instrument the crawl task
When we created the crawl task, we forgot to instrument it with the
global span. This fix makes sure that the git and network span appears on
crawl logs.
* Instrument the connector
* Improve handshake instrumentation
Make some spans debug, so there are not too many spans.
* Add the address to initial peer connection errors
- stop putting inbound addresses in the address book
- drop address book entries that can't be used for outbound connections
- distinguish between temporary inbound and permanent outbound peer
addresses
- also create variants to handle proxy connections
(but don't use them yet)
- avoid tracking connection state for isolated connections
- document security constraints for the address book and peer set
* Stop ignoring inbound message errors and handshake timeouts
To avoid hangs, Zebra needs to maintain the following invariants in the
handshake and heartbeat code:
- each handshake should run in a separate spawned task
(not yet implemented)
- every message, error, timeout, and shutdown must update the peer address state
- every await that depends on the network must have a timeout
Once the Connection is created, it should handle timeouts.
But we need to handle timeouts during handshake setup.
* Avoid hangs by adding a timeout to the candidate set update
Also increase the fanout from 1 to 2, to increase address diversity.
But only return permanent errors from `CandidateSet::update`, because
the crawler task exits if `update` returns an error.
Also log Peers response errors in the CandidateSet.
* Use the select macro in the crawler to reduce hangs
The `select` function is biased towards its first argument, risking
starvation.
As a side-benefit, this change also makes the code a lot easier to read
and maintain.
* Split CrawlerAction::Demand into separate actions
This refactor makes the code a bit easier to read, at the cost of
sometimes blocking the crawler on `candidates.next()`.
That's ok, because `next` only has a short (< 100 ms) delay. And we're
just about to spawn a separate task for each handshake.
* Spawn a separate task for each handshake
This change avoids deadlocks by letting each handshake make progress
independently.
* Move the dial task into a separate function
This refactor improves readability.
* Fix buggy future::select function usage
And document the correctness of the new code.
Design:
- Add a `PeerAddrState` to each `MetaAddr`
- Use a single peer set for all peers, regardless of state
- Implement time-based liveness as an `AddressBook` method, rather than
a `PeerAddrState` variant
- Delete `AddressBook.by_state`
Implementation:
- Simplify `AddressBook` changes using `update` and `take` modifier
methods
- Simplify the `AddressBook` iterator implementation, replacing it with
methods that are more obviously correct
- Consistently collect peer set metrics
Documentation:
- Expand and update the peer set documentation
We can optimise later, but for now we want simple code that is more
obviously correct.
The `peer::Client` translates `Request`s into `ClientRequest`s, which
it sends to a background task. If the send is `Ok(())`, it will assume
that it is safe to unconditionally poll the `Receiver` tied to the
`Sender` used to create the `ClientRequest`.
We enforce this invariant via the type system, by converting
`ClientRequest`s to `InProgressClientRequest`s when they are received by
the background task. These conversions are implemented by
`ClientRequestReceiver`.
Changes:
* Revert `ClientRequest` so it uses a `oneshot::Sender`
* Add `InProgressClientRequest`, which is the same as `ClientRequest`,
but has a `MustUseOneshotSender`
* `impl From<ClientRequest> for InProgressClientRequest`
* Add a new `ClientRequestReceiver` type that wraps a
`mpsc::Receiver<ClientRequest>`
* `impl Stream<InProgressClientRequest> for ClientRequestReceiver`,
converting the successful result of `inner.poll_next_unpin` into an
`InProgressClientRequest`
* Replace `client_rx: mpsc::Receiver<ClientRequest>` in `Connection`
with the new `ClientRequestReceiver` type
* `impl From<mpsc::Receiver<ClientRequest>> for ClientRequestReceiver`
This fix also changes heartbeat behaviour in the following ways:
* if the queue is full, the connection is closed. Previously, the sender
would wait until the queue had emptied
* if the queue flush fails, Zebra panics, because it can't send an error
on the ClientRequest sender, so the invariant is broken
Add a MustUseOneshotSender, which panics if its inner sender is unused.
Callers must call `send()` on the MustUseOneshotSender, or ensure that
the sender is canceled.
Replaces an unreliable panic in `Client::call()` with a reliable panic
when a must-use sender is dropped.
The cancellation implementation changes made to the connection state machine
mean that if a response oneshot is dropped, the connection will avoid
cancelling the request. So the heartbeat task does have to wait on the response.
As we approach our alpha release we've decided we want to plan ahead for the user bug reports we will eventually receive. One of the bigger issues we foresee is determining exactly what version of the software users are running, and particularly how easy it may or may not be for users to accidentally discard this information when reporting bugs.
To defend against this, we've decided to include the exact git sha for any given build in the compiled artifact. This information will then be re-exported as a span early in the application startup process, so that all logs and error messages should include the sha as their very first span. We've also added this sha as issue metadata for `color-eyre`'s github issue url auto generation feature, which should make sure that the sha is easily available in bug reports we receive, even in the absence of logs.
Co-authored-by: teor <teor@riseup.net>
* add bytes read and written metrics
* Apply suggestions from code review
Co-authored-by: Jane Lusby <jlusby42@gmail.com>
* store address as string
* Apply suggestions from code review
Co-authored-by: Henry de Valence <hdevalence@hdevalence.ca>
* change addr to label
Co-authored-by: Henry de Valence <hdevalence@hdevalence.ca>
* remove newline
Co-authored-by: Jane Lusby <jlusby42@gmail.com>
Co-authored-by: Henry de Valence <hdevalence@hdevalence.ca>
Closes#536.
This removes:
- the user-agent (we can add a mechanism to specify extra BIP14 components later, if any users ask us for that feature);
- the EWMA parameters (these were put in the config just to avoid making a choice);
- the peer connection timeout (we can change the default value if anyone ever has a problem with it);
- the peer set request buffer size (setting this too low can make the application deadlock);
The new peer interval is left in.
This fixes a bug introduced when we added heartbeat support. Recall that we
handle the Bitcoin connection state machine on a per-peer basis. Each
connection has a task created from the `Connection` struct, and a `Client:
tower::Service` "frontend" that passes requests to it via a channel. In the
`Connection` event loop, the connection checks whether the request channel has
been closed, indicating no further requests from the `Client`, in which case it
shuts itself down and cleans up resources. This occurs when all of the senders
have been dropped.
However, this behavior broke when we introduced heartbeat support, because we
spawned an additional task to send heartbeat messages along the request
channel. This meant that instead of having a single sender, dropped by the
`Client`, we have two senders, the `Client` and the "shadow client" task that
generates heartbeat messages. This means that when the `Client` is dropped, we
still have a live sender and the connection is not closed. To fix this, the
`Client` now uses a `oneshot` to shut down its corresponding heartbeat task.
This closes all senders.
- Add a total peers metric to prevent races between measurements of
ready/unready peers (which can cause the sum to be wrong).
- Add an outbound request counter.
Previously, we relied on the owner of the handshake future to drive it to
completion. This meant that there were cases where handshakes might never be
completed, just because nothing was actively polling them.
The previous outbound peer connection logic got requests to connect to new
peers and processed them one at a time, making single connection attempts
and retrying if the connection attempt failed. This was quite slow, because
many connections fail, and we have to wait for timeouts. Instead, this logic
connects to new peers concurrently (up to 50 at a time).
This means that all sub-modules of `peer` can import everything they need from
the `peer` module itself, without having to be aware of the internal structure
of their sibling modules.
It's only responsible for doing the handshakes, so it should be named that way,
and then we can have a Connector responsible for actually opening the TCP
connection.