This is the first in a sequence of changes that change the block:: items
to not include Block as a prefix in their name, in accordance with the
Rust API guidelines.
* add bytes read and written metrics
* Apply suggestions from code review
Co-authored-by: Jane Lusby <jlusby42@gmail.com>
* store address as string
* Apply suggestions from code review
Co-authored-by: Henry de Valence <hdevalence@hdevalence.ca>
* change addr to label
Co-authored-by: Henry de Valence <hdevalence@hdevalence.ca>
* remove newline
Co-authored-by: Jane Lusby <jlusby42@gmail.com>
Co-authored-by: Henry de Valence <hdevalence@hdevalence.ca>
Closes#536.
This removes:
- the user-agent (we can add a mechanism to specify extra BIP14 components later, if any users ask us for that feature);
- the EWMA parameters (these were put in the config just to avoid making a choice);
- the peer connection timeout (we can change the default value if anyone ever has a problem with it);
- the peer set request buffer size (setting this too low can make the application deadlock);
The new peer interval is left in.
When the connection sees the client_rx channel close it knows it will never get
any more requests, and it should terminate. But instead of terminating, it
errored itself, and the method to error itself tries to pull all the
outstanding client requests from the channel in order to fail them before it
shuts down. This results in reading from a closed channel, causing a panic.
Instead we return cleanly rather than failing (since we know there are no
outstanding requests, as the channel is closed).
This fixes a bug introduced when we added heartbeat support. Recall that we
handle the Bitcoin connection state machine on a per-peer basis. Each
connection has a task created from the `Connection` struct, and a `Client:
tower::Service` "frontend" that passes requests to it via a channel. In the
`Connection` event loop, the connection checks whether the request channel has
been closed, indicating no further requests from the `Client`, in which case it
shuts itself down and cleans up resources. This occurs when all of the senders
have been dropped.
However, this behavior broke when we introduced heartbeat support, because we
spawned an additional task to send heartbeat messages along the request
channel. This meant that instead of having a single sender, dropped by the
`Client`, we have two senders, the `Client` and the "shadow client" task that
generates heartbeat messages. This means that when the `Client` is dropped, we
still have a live sender and the connection is not closed. To fix this, the
`Client` now uses a `oneshot` to shut down its corresponding heartbeat task.
This closes all senders.
- Add a total peers metric to prevent races between measurements of
ready/unready peers (which can cause the sum to be wrong).
- Add an outbound request counter.
Previously, we relied on the owner of the handshake future to drive it to
completion. This meant that there were cases where handshakes might never be
completed, just because nothing was actively polling them.
The previous outbound peer connection logic got requests to connect to new
peers and processed them one at a time, making single connection attempts
and retrying if the connection attempt failed. This was quite slow, because
many connections fail, and we have to wait for timeouts. Instead, this logic
connects to new peers concurrently (up to 50 at a time).
Bitcoin does this either with `getblocks` (returns up to 500 following block
hashes) or `getheaders` (returns up to 2000 following block headers, not
just hashes). However, Bitcoin headers are much smaller than Zcash
headers, which contain a giant Equihash solution block, and many Zcash
blocks don't have many transactions in them, so the block header is
often similarly sized to the block itself. Because we're
aiming to have a highly parallel network layer, it seems better to use
`getblocks` to implement `FindBlocks` (which is necessarily sequential)
and parallelize the processing of the block downloads.
PushPeers is more complicated to thread into the rest of our
architecture (we would need to establish a data path connecting our
service handling inbound requests to the network layer's auto-crawler),
and since we crawl the network automatically anyways, we don't actually
need to accept them in order to get updated address information.
The only possible problem with this approach is that zcashd refuses to
answer multiple address requests from the same connection, ostensibly
for fingerprinting prevention (although it's totally happy to give
exactly the same information, as long as you hang up and reconnect
first, lol). It's unclear how this will interact with our design -- on
the one hand, it could mean that we don't get new addr information when
we ask, but on the other hand, we may have enough churn in our
connection pool that this isn't a problem anyways.
Attempting to implement requests for block data revealed a problem with
the previous connection logic. Block data is requested by sending a
`getdata` message with hashes of the requested blocks; the peer responds
with a sequence of `block` messages with the blocks themselves.
However, this wasn't possible to handle with the previous connection
logic, which could only convert a single Bitcoin message into a
Response. Instead, we factor out the message handling logic into a
Handler, which can statefully accumulate arbitrary data into a Response
and signal completion. This is still pretty ugly but it does work.
As a side effect, the HeartbeatNonceMismatch error is removed; because
the Handler now tries to process messages until it comes to a Response,
it just ignores mismatched nonces (and will eventually time out).
The previous Mempool and Transaction requests were removed but could be
re-added in a different form later. Also, the `Get` prefixes are
removed from `Request` to tidy the name.
This means that all sub-modules of `peer` can import everything they need from
the `peer` module itself, without having to be aware of the internal structure
of their sibling modules.